From matches at ucc.gu.uwa.edu.au Fri Feb 10 15:59:26 2012 From: matches at ucc.gu.uwa.edu.au (Sam Moore) Date: Fri, 10 Feb 2012 15:59:26 +0800 (WST) Subject: [UCC::ProgComp] Competition is looming Message-ID: Hi, There's one month until Progcomp, which may seem like an eternity now, but will probably go by very fast. Committee has budgeted $100 in prizes for this competition, and first and second place will receive free membership in addition to whatever else I feel like giving them. More spam, er, announcements, including details of the prizes, will be sent out two weeks before the competition. Best of luck, [SZM] From matches at ucc.gu.uwa.edu.au Mon Feb 20 11:17:43 2012 From: matches at ucc.gu.uwa.edu.au (Sam Moore) Date: Mon, 20 Feb 2012 11:17:43 +0800 (WST) Subject: [UCC::ProgComp] Deadline extended to Saturday 14th May Message-ID: Hi all, People have been saying that they don't have time to do progcomp. "I have a job...", "It takes ages to write AI programs..." "I'm busy writing an operating system instead..." "Why should I bother?" "The fresher's should be given longer to enter" These are some of the comments I have had. So, because I am extremely generous (and likely no one will actually enter if I don't), I am extending the deadline until Saturday 14th May. To address "Why should I bother?", you should bother because a) There will be prizes b) There will be prizes c) Its an awesome competition (really!) The prizes include free membership for first and second place, a 50th anniversary edition of the physical board game for 1st place, and a bunch of other stuff, probably including dispense credit and things like usb sticks. Also, there are some actual useable sample AI programs available. The best ones are in python, because most uccans seem to like python. Try looking at "basic_python", which covers all the boiler plate stuff like obeying the protocol, and then at "vixen", which actually makes some attempt to play the game. You can even copy the sample AI programs, although I will expect entries to make some token attempt to be original or improve upon the sample. If you feel that you don't have enough time to write an uber awesome stratego playing god, then don't! Put in as much effort or as little effort as you have time for. Settle for a mediocre entry. It might still win. In other news, the progcomp server is down, because I overwrote part of its image. I killed mufasa. The website is currently at http://matches.ucc.asn.au/progcomp2012/web/ The website is not very user friendly, but it does contain all the information you need. Your first step is to download the git repository it links to, and start poking around. Thanks for reading! [SZM] OCM and that annoying bastard who won't stop telling people to enter progcomp, 2011 From matches at ucc.gu.uwa.edu.au Mon Feb 20 11:26:06 2012 From: matches at ucc.gu.uwa.edu.au (Sam Moore) Date: Mon, 20 Feb 2012 11:26:06 +0800 (WST) Subject: [UCC::ProgComp] Deadline extended to Monday 14th May In-Reply-To: References: Message-ID: I meant Saturday 14th April But I figure Monday 14th May is better. Now you have two whole months! Just don't forget about it... [SZM] From david at ingeniumdigital.com Thu Feb 23 22:36:05 2012 From: david at ingeniumdigital.com (David Gow) Date: Thu, 23 Feb 2012 22:36:05 +0800 Subject: [UCC::ProgComp] [PATCH] Allow human_controller to move scouts further. Message-ID: The graphical interface doesn't allow one to move scouts more than one space. The attached patch makes it add a 'magnitude' field when it should be present. It doesn't check what type of unit is being moved, so you're more likely to get invalid moves than before. This is a little bit inconvenient, but should work at a pinch for testing scouts. -- David Gow [SLX] -------------- next part -------------- A non-text attachment was scrubbed... Name: 0001-Allow-human_controller-to-move-scouts-further.patch Type: text/x-patch Size: 1146 bytes Desc: not available Url : http://lists.ucc.gu.uwa.edu.au/pipermail/progcomp/attachments/20120223/92668092/attachment.bin From matches at ucc.gu.uwa.edu.au Sun Feb 26 15:23:59 2012 From: matches at ucc.gu.uwa.edu.au (Sam Moore) Date: Sun, 26 Feb 2012 15:23:59 +0800 (WST) Subject: [UCC::ProgComp] [PATCH] Allow human_controller to move scouts further. In-Reply-To: References: Message-ID: I have applied David's patch. Thanks! I'll award David's AI one extra point. If anyone has problems with this, I will subtract one point from your AI. The human controller interface is pretty terrible, but then again, this isn't meant to be a game. I might improve it one day, but feel free to submit more patches. [SZM] On Thu, 23 Feb 2012, David Gow wrote: > The graphical interface doesn't allow one to move scouts more than one space. > The attached patch makes it add a 'magnitude' field when it should be present. > It doesn't check what type of unit is being moved, so you're more likely to > get invalid moves than before. > > This is a little bit inconvenient, but should work at a pinch for testing > scouts. > > -- David Gow [SLX] >