[CDG5] Linked Patches
Elliot Nunn
elliotnunn at fastmail.com
Mon Dec 24 13:03:17 AWST 2018
That's going a bit over my head. But it turns out that the source tree
has an object file and small assembly stub (all in LinkedPatches:) that
when linked together produce a working LinkPatch.
https://github.com/elliotnunn/LinkPatch
And now to figure out what to do next. I assume that it postprocesses
the System file, and maybe it leaves some hints around for the
Installer. Time to read the error messages...
> On 23 Dec 2018, at 10:27 pm, daniel B-J <danielbj314 at verizon.net> wrote:
>
>> Anyone got a clue how the LinkPatch tool works? I am having trouble
>> correlating the contents of System 7.1.2 with the Cube-E Sys.r file.
>> (The idea is, like with the NewWorld ROM, to build something bootable.)
>
> I think that the linked patch files include a whole ton of macros from LinkedPatchMacros.a. The macros set up all kinds of stuff. At boot time, LinkedPatchLoader constructs jump tables for all the linked patch resources. I think. It was very confusing when I read it. I’m not even sure we’re talking about the same thing. Does my description make sense with what comments and source you are looking at?
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