[UCCBball] game on the 1st

tommo at ucc.asn.au tommo at ucc.asn.au
Tue Aug 4 09:50:02 AWST 2009


Yep, agreed. I think that's generally the way to go. But if for  
whatever reason someone takes both their 3-4 minute breaks in one go,  
it's not the end of the world.

Tom.

> To my mind it's probably best to have 2 3-4 minute breaks per half.
>
> Andrew.
>
>
>> Tom.
>>
>> Quoting "Chas Stan-Bishop" <chas at ucc.gu.uwa.edu.au>:
>>
>> >
>> > Yeah, I'm not actually a huge fan of a rigid pattern. They get messed up
>> > if someone neeeds to come off early due to injury, or sickness, or
>> > whatever.
>> >
>> > If we just make sure that we don't sub someone off who just came on
>> > (unless possibly it's me :P), and we make sure no-one spends too long on
>> > the bench (>8 mins, say), that'd be enough. Although if we just keep track
>> > of time on the bench, that might make for some odd line-ups in the closing
>> > minutes... :/
>> >
>> > Chas
>> >
>> > On Mon, 3 Aug 2009, tommo at ucc.asn.au wrote:
>> >
>> >> A couple more things to consider:
>> >>
>> >> 40 minutes x 5 players = 200 player minutes / 8 = 25 minutes per person.
>> >>
>> >> So if we divide it up evenly everyone should be off for ~7.5 minutes
>> >> per half. Is everyone happy with that amount? Obviously some of us
>> >> would like to be off less than that, but more importantly, does anyone
>> >> need to be off more?
>> >>
>> >> Secondly, I'm slightly concerned about what a rigid subbing pattern
>> >> could do for our flow. If Kieron hits a couple of consecutive threes
>> >> or Accy gets some nice drives out of the middle, do we really want to
>> >> interrupt that momentum by subbing them out, just because their name
>> >> has come up?
>> >>
>> >> I'm tempted to suggest we should have a guideline of 2 x 3-4 min subs
>> >> per player per half, but then allow a bit more flexibility with the
>> >> ordering. If everyone makes an effort to keep track (yes, especially
>> >> me) I'm sure we could make that work.
>> >>
>> >> NOTE - for 7 players it'd be 2 x 2-3 min subs per player per half.
>> >>        for 6 players 2 x 1-2 min subs per player per half.
>> >>
>> >> Tom.
>> >>
>> >> Quoting "Duncan Sargeant" <dunc+bb at dunc.org>:
>> >>
>> >>> That's easy to fix - you just set a target time, eg 1 rotation every 2m.
>> >>> Then the first sub in line notes their sub-in time (18:00 on the
>> >>> clock given
>> >>> 20:00 halves), and passes that info to the next person (16:00),  
>> etc.  The
>> >>> last sub tells their time to the person subbing off.  So everyone knows
>> >>> their scheduled time to sub in.  If that time has passed at the  
>> next sub,
>> >>> you go on.  Or you could work it out beforehand on paper and  
>> print it out.
>> >>>
>> >>> Eg if the first sub is at 17:00, only sub one person.  If the  
>> first sub is
>> >>> at 15:30, then sub 2 people.
>> >>>
>> >>> ,dunc
>> >>>
>> >>> 2009/8/3 Alwyn Lloyd <zarquin at ucc.gu.uwa.edu.au>
>> >>>
>> >>>>
>> >>>>
>> >>>>> Also we'd probably want to multi sub at some point, we often don't get
>> >>>> enough breaks in play to call single subs often enough.
>> >>>>>
>> >>>>
>> >>>> Thats is a good point,  when we were talking about it at the game, we
>> >>>> were making the assumption that we;d be getting the chance to  
>> make a subs
>> >>>> call every 2-3 mins at most, when actually, you can get  
>> stretches of game
>> >>>> time that are 5+mins before there is a foul..
>> >>>>
>> >>>> -A
>> >>>> _______________________________________________
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>> >>>>
>> >>>
>> >>
>> >>
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