[Uccarbor] Ok...

Leighton Haynes dayta at ucc.gu.uwa.edu.au
Sun Dec 3 14:03:54 WST 2006


On Sun, Dec 03, 2006 at 12:36:40PM +0800, Luke Williams wrote:
> On 12/3/06, Cameron Patrick <cameron at ucc.asn.au> wrote:
> > I have vague experience of playing around with Scream Tracker under
> > DOS; are there modern equivalents of these that we could use?  (*shrug*
> > I'm not particularly musically or artistically talented.)
> 
> Too young to remember, will investigate.

These days, you can always just shove an mp3 in the background, unless
you're looking for that 'older' feel ;)

> > I currently don't own a machine that runs Windows.  I'm not sure how
> > much of a disadvantage this'll put me in, given that (while it's not
> > specifically stated on the web site) the demos will be judged under
> > Windows. Unless people want to try for a portable Windows/Mac/Unix demo
> > using a library like SDL?
> 
> I'd like to use GL through SDL, my only concern is that we might be
> throwing away some valuable experience - apparently Leighton has
> worked with D3D a fair bit. Supposing we end up using DirectX for
> whatever reason, you can always compile remotely at UCC and use
> Wine/Cedega to run it locally. The Direct3D emulation, particularly in
> Cedega, is pretty solid these days, and the core engine is free as I
> understand it. Obviously this is not an optimal solution, but it's
> something to consider. My only Windows box is at UCC, so unless we'd
> be really missing out by not using Direct3D, it sounds to me like a
> good idea to use the SDL GL interface.

Well, I've done OpenGL stuff as well, but Direct3D is 'easier'. Given I
probably have less free time than everyone else, I'm fine with using SDL
+ OpenGL or similar, just keeping in mind that the competition platform is
windows, and that we need to be able to easily work in windows. 

Leighton...

-- 

#0421 113 305 - dayta at ucc.gu.uwa.edu.au
"Linux is legacy, but it will be a start." Ken Kutaragi - SCE


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